Update News
π’ Devlog β Pause Menu & Gameflow Updates
Hey everyone! π
Over the last few days Iβve been focusing on quality-of-life features to make the game flow smoother and more comfortable to play. Hereβs whatβs new:
π New Pause Menu (ESC)
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You can now pause the game at any time using ESC.
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A fullscreen overlay menu appears with the following buttons:
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Resume β continue the game.
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Options β placeholder for future settings.
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Back to Stage Selection β return to stage select.
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Back to Main Menu β go straight to the main menu.
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β‘ Important: switching scenes now cleanly aborts the current run, preventing bugs or crashes.
β± Control the Game Speed
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A new UI bar lets you pause, play at normal speed, or speed up the game.
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Perfect for testing builds or fast-forwarding through waves.
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While paused, you can still build and place towers.
π§ Stability & Flow Improvements
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Scene changes (e.g. returning to main menu during an active wave) no longer cause crashes.
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Runs can now be aborted safely at any point.
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TimeScale and pause states reset correctly whenever switching menus.
β¨ Whatβs Next
Next on my list:
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More stages and new towers.
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More polish to the UI and feedback effects.
π What do you think of the new Pause Menu?
Would you like to see additional buttons or features in it?
Files
Get π Echoes TD (Demo Version)
π Echoes TD (Demo Version)
Defend against the horde and use all the towers of the past with you in the future
Status | In development |
Author | TimelapseInteractive |
Genre | Strategy |
Tags | Indie, replayability, rougelite, Singleplayer, Tower Defense, upgrades |
Languages | English |
More posts
- Major Gampelay Update23 days ago
- Polished Quality Update27 days ago
- Devlog Update28 days ago
- Major Update β Towers Reborn!30 days ago
- Update36 days ago
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